Games like Wordle

Quordle is the closest pick if you want more of Wordle’s letter clues. Try Connections if you enjoy spotting hidden groups, or Chainle if you like finding the one word that links several clues. The seven alternatives below all offer a daily puzzle, but the feedback you get from a guess varies. Use the table to find the format you want, then read the example before choosing what to play.

Daily word and puzzle games compared
GameKind of puzzleDaily formatScoring and pressure
WordleDeduce a five-letter wordOne wordSix guesses
QuordleSolve four Wordle-style grids at onceFour wordsNine shared guesses
ConnectionsSort sixteen words into groupsFour groups of fourUp to four mistakes
StrandsTrace words across a themed letter gridOne gridFind extra words to earn hints
ChainleFind a word that links the cluesFive roundsThree guesses per round, with free hints
ContextoUse word-association rankingsOne secret wordUnlimited guesses
WorldleIdentify a country or territory by its outlineOne outlineSix guesses, with distance and direction clues
NerdleDeduce a valid equationOne eight-character equationSix guesses

Swipe sideways to see all four columns.

Wordle — the letter-deduction original

Play Wordle at The New York Times if you want a baseline for the games below. Find one hidden five-letter word in six guesses. After each guess, the tiles show which letters are in the right place, which belong in the answer somewhere else, and which are absent. The interesting choice is how to use the next guess. When several words fit the same pattern, you can spend a turn testing letters that distinguish them, if your game settings allow it. When you have a strong candidate, trying the answer directly may be a better use of the turn.

Quordle — the closest game to Wordle

Play Quordle at Merriam-Webster when a single grid feels too short. The daily game gives you four five-letter words and nine guesses. Each guess goes into every unsolved grid, and the color feedback can be different in each one. A guess that barely helps the top-left grid might confirm a vowel and a consonant in two others. That makes broad letter coverage valuable early on. Once two or three grids have narrowed down, switch to guesses that resolve a specific board. Try practice mode if you want to learn to scan all four sets of feedback without using up the day’s game.

Connections — the association puzzle

Play Connections at The New York Times for a daily puzzle about categories and wordplay. Sort sixteen words into four groups of four. A group can consist of straightforward examples of a category, or it can depend on phrases, sounds, or a second meaning of each word. Your fourth incorrect submission uses your final chance. Before committing to a group, check whether a fifth word fits your explanation just as well. If it does, set the group aside and solve a clearer one first. Taking four words off the board often reveals what the overlap was hiding.

Strands — the themed word search

Play Strands at The New York Times if you like seeing words take shape on a board. Trace adjacent letters to find words that fit the daily theme. One answer, the spangram, describes that theme and reaches two opposite sides of the board. If the opening clue could mean several things, look for a short word that fits one interpretation. A confirmed theme word can clarify the clue before you scan the entire board for the spangram. You can also find three eligible words outside the theme to earn a hint. Confirmed answers stay marked, so you can use their boundaries to narrow the search for the remaining words.

Chainle — a daily word chain with points

Play today’s Chainle for five short rounds built around word associations. In a teaching example, HOT and WATCH both take DOG, forming “hot dog” and “watchdog.” In another round you might have to check a third clue or complete a familiar pair. Test the candidate against every clue before using an attempt. The intended answer earns up to 1,000 points per round, listed alternates earn partial credit, and later guesses earn fewer points. You can skip a round and keep the points earned elsewhere. If you want a nudge, use the daily hints or try a separate puzzle in unlimited practice.

Contexto — follow word associations

Play Contexto if you like following an association wherever it leads. The game ranks each guess by how closely it relates to the secret word in the text used by its model. Rank 1 is the answer. A close guess such as “bicycle” could point to a related object, a person, an action, or a place where people ride. Try a few possibilities from different directions and use the ranks to choose which one to pursue. Guessing only synonyms can leave you circling the same idea. The Contexto FAQ explains the rankings and where to find a hint.

Worldle — geography with directional hints

Play Worldle for a daily geography puzzle with six guesses. Start with the outline of a country or territory. After a guess, use the direction and distance clues to narrow the region. For instance, if the target is far to the east, another guess near your first one may provide little new information. A country farther east gives you a second point of reference. When the distance gets small, go back to the silhouette and check details such as a long coastline or a narrow border. The arrows give you a way to make progress even when you recognize very few outlines at first glance.

Nerdle — the equation puzzle

Play Nerdle for the same style of positional deduction using numbers and operators. In the classic daily game, you have six tries to find an eight-character equation. Each guess must itself be mathematically valid. A guess such as 17+26=43 tests several digits and gives you feedback on where the symbols belong. Once you know the position of the equals sign, use it to narrow the possible shapes of the equation. For example, an equals sign with two spaces to its right means you need a two-digit result. If you know multiplication is present, check which factor pairs fit the remaining spaces before testing a new guess.

Cosmillion and Wonderhop — category games

If you came here looking for games like Chainle, try Cosmillion for category prompts that reward uncommon valid answers. For a timed round, see the Wonderhop guide. Its modes change what makes a good answer, from popularity to when something first appeared. Both games let you supply your own examples, which feels different from deducing a single hidden answer from clues.

How to pick your daily game

Start with the kind of feedback you want. If you enjoy knowing which position is correct, pick Quordle for letters or Nerdle for equations. If you like testing a hunch about how words relate, pick Connections to sort a fixed set or Contexto to explore by guessing. Strands gives you a theme and a board to work through, while Chainle gives you a new set of clues each round and lets you keep playing when one connection stalls you.

The guess limits matter when you are learning a format. If you often run out of turns in Wordle, four grids can make Quordle feel harder even with nine guesses. Try a practice board first. If you prefer time to explore, start with Contexto and use a hint when your guesses stop improving. If the pleasure is seeing a board fill up, Strands gives you that visible sense of progress. For a change of subject, Worldle keeps the familiar daily ritual and gives you a different clue to interpret after every guess.

If you play with a friend, decide what you want to compare before you start. Wordle and Worldle give you a guess count. Chainle gives you a point total across all five rounds, so two players can have the same score after solving different clues. A useful way to discuss a puzzle without spoiling it is to share the kind of clue that helped you, then save the exact answer for when both people are finished. For a shared puzzle from a previous day, choose the same date in the Chainle archive.