Chainle is a daily word chain game with five rounds and one hidden connecting word per round. The three examples below use teaching words that never appear in real puzzles, so nothing here spoils today’s game. Play now.
The three round types
Rounds 1–3 · Two-word bridge
HOTWATCH
You get two clue words. Find the single word that joins both of them into familiar words or phrases — it can sit before or after each clue. Here the hidden word goes after both clues.
Answer: DOG
HOT + DOG → hot dog
WATCH + DOG → watchdog
Round 4 · Three-word bridge
TOOTHHAIRPAINT
The same idea, harder: one word joins all three clues. It must form something familiar with every clue, not just two.
Answer: BRUSH
TOOTH + BRUSH → toothbrush
HAIR + BRUSH → hairbrush
PAINT + BRUSH → paintbrush
Round 5 · Word pair
SALT
The clue is one half of a famous pair. Type the partner word. Most pairs come from idioms, food, games and objects that go together.
Answer: PEPPER
SALT + PEPPER → the classic pairing "salt and pepper"
Scoring and attempts
Each round is worth up to 1,000 points and allows three attempts. The intended word banks the full amount; listed alternate answers score 500 as partial credit. Every extra attempt you need reduces the round’s points by 20%:
Points by attempt number and answer tier
Attempt
Intended word
Listed alternate
1
1,000 pts
500 pts
2
800 pts
400 pts
3
600 pts
300 pts
Skipped or revealed
0 pts
A perfect first-guess day is 5,000 points. Skipping a round or revealing its answer before solving it always scores zero for that round — never negative, and never a penalty on other rounds. Wrong guesses get honest feedback: our answer lists are hand-set by editors, so if your word is not on the list you will hear exactly that, and you can try again or move on. We do not claim to judge every word in the English language.
Daily rhythm: one puzzle, one clock
A new Chainle appears every day at 00:00 UTC (Coordinated Universal Time — evening in the Americas, morning in Europe and Asia). Everyone plays the same five rounds, and the hints page, answer page and archive all use the same clock, so “today” means the same puzzle everywhere.
Your progress is saved on your device per mode: the daily puzzle, each archive replay and each practice game are separate, and refreshing the page resumes exactly where you were. If you are mid-game when the clock passes UTC midnight, Chainle finishes scoring your current round and then moves you to the new day — the previous day can still be replayed from the archive with a fresh scorecard.
Using hints, answers and replays
The hints page gives one gentle nudge per round — it never contains an answer, and reading hints costs nothing. The answer page reveals rounds one at a time, only when you click, with a short explanation of the connection; revealing an unsolved round scores it as zero. Past days can be replayed or revealed the same way from the archive, and unlimited practice offers the same gameplay without the daily wait.
Rules FAQ
What is Chainle?
Chainle is a daily word chain puzzle. Find one word that connects the clues in each of five rounds.
Is Chainle free?
Yes. Chainle is free to play, no account needed. Play in your browser on a phone, tablet, or computer.
How many rounds does Chainle have?
Five: rounds 1–3 are two-word bridges, round 4 is a three-word bridge, and round 5 is a word pair. Every round is worth up to 1,000 points, for a maximum daily total of 5,000.
What happens if I guess wrong?
Nothing is locked immediately: you have three attempts per round, and each extra attempt reduces the points you can earn by 20% (so 1,000 → 800 → 600). After the third wrong attempt the round closes with zero points and you can reveal the answer.
Is there a time limit?
No. The daily puzzle waits for you until 00:00 UTC, when the next puzzle appears. Practice games in Chainle Unlimited have no timer at all.
Can I play on my phone?
Yes. Chainle is built mobile-first: type your answer and press enter or tap Submit — both do exactly the same thing.